An intuitive and fast tool for creating sweep sets (UV-mapping) that support the management of multiple sets,. For the convenience of controlling the process of retopology, the organization of retopological groups with a color palette has been implemented, The application provides the ability to import a reference mesh. Retopology of objects is possible both in manual form, with conveniently customizable media, and in an automatic mode, with the ability to configure the parameters of triangles.The process of sculpting is not limited to the topology of the object and is similar to working with clay,.A quick calculation of curve maps and background shading of objects is implemented,.Multi-layer drawing technology with an unlimited number of layers and ways grouping them, using various blending modes,.Easy customization of used smart materials,.It is based on the consideration of the physical properties of materials (PBR) and allows you to recreate a realistic look of models, The rendering technology fully supports the latest standard of game engines.Ability to draw 3D models both in pixels and in using Ptex technology,.Which you can create realistic 3D models for use in various projects and areas. Thanks to the use of retopology, voxel sculpting, and UV mapping, it becomes possible to create highly detailed three-dimensional models of any complexity.īy combining a well-thought-out interfaceĪnd a large arsenal of capabilities, this editor is a professional tool in The editor offers a set of modeling brushes,Īllows you to perform Boolean operations, supports adaptive dynamicģD Coat provides the user with a large set of visual effects and textures that you can use in your work. In this editor, you can sculpt 3D models in Layers can be edited by adding extrusion, transparency, contrast and changing the mode of mixing them. 3D Coat uses the same approach.Įach layer in a three-dimensional composition can contain information about depth, color, reflection, etc. Most graphical (2D) editors use layers with which you can break the illustration into separate parts and work with each of them independently of the others. Most of it is occupied by a window for interacting with three-dimensional objects around which some menus and panels provide quick and convenient access to the tools and functions of the program.
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