In brief, the Principles require archaeonauts to: Breaches of the code could result in disciplinary procedures, up to and including removal from the Survey team. Survey team members should bring any queries or complaints to the Ethics Board, which consists of the authors of this Code. The Code provides an ethical foundation which can support decision making and to which can be appealed. These Principles are not intended to be followed in a dogmatic way but to guide in a thoughtful way: to allow those encountering ethical tensions guidance in reasoning through the potential impact of decisions they make. This Code attempts to address potential ethical and social issues by presenting six Principles (“the Principles”) relating to the behaviour of those involved in the Survey within the game universe (“archaeonauts”), and in dealing with the data collected about the in-game universe. For the purposes of the Survey the universe (“in-universe” or “in-game universe”) is considered a simulation of a real, existing universe, and thus incursions into and exploration of this universe will raise ethical and social issues. No Man’s Sky is a procedurally-generated artificial universe in which the No Man’s Sky Archaeological Survey (“the Survey”) will take place. Input into this code has come from the ACM Software Engineering Code of Ethics, the Society for American Archaeology (SAA) Code of Ethics, the Code and Standard of the Register of Professional Archaeologists, and the American Anthropological Association (AAA) Code of Ethics. Meghan Dennis ( Andrew Reinhard ( This is a working document and will be updated as game information comes to light, beginning 9 August 2016. Version 0.2 with contributions from Catherine Flick ( L. NOTE (15 August 2016): Version 0.3 of the Code is now available to read here. Image: Hello Games No Man’s Sky Archaeological Survey Code of Ethics
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